学习iOS全局跑马灯
本文实例为大家分享了iOS全局跑马灯制作方法,供大家参考,具体内容如下
思路:
1.创建一个单例
+(instancetype)shareManager{
staticCCPaomaView*pModel=nil;
staticdispatch_once_tonce;
dispatch_once(&once,^{
pModel=[[CCPaomaViewalloc]initWithFrame:CGRectMake(0,0,KScreenWidth,0.0468*KScreenHeight)];
});
returnpModel;
}
2.把接收的数据存在本地的plist,不适用于大量数据,每次读取第一个数据,读取完成删除整个plist,再把剩下的重新存进plist
3.根据动画代理,监听动画执行结束,将动画实例置为nil
-(void)animationDidStop:(CAAnimation*)animfinished:(BOOL)flag{
NSLog(@"%@",[self.paomaLabel.layeranimationForKey:@"paoMaDeng"]);
if([self.paomaLabel.layeranimationForKey:@"paoMaDeng"]==anim){
//移除第一组数据
[_arrayremoveObjectAtIndex:0];
//移除整个plist
[CCPaomaModelremovePaomaPlist];
//重新写入
[_arraywriteToFile:[CCPaomaModelfilename]atomically:YES];
//动画停止之后,将实例置为nil
_pmAniamtion=nil;
//数组为空之后移除跑马灯
if(_array.count>0){
[selfshowPaomaView:self.superview];
}else{
self.hidden=YES;
[selfremoveFromSuperview];
}
NSLog(@"%@",self.array);
}
}
4.判断动画实例是否为空,使得切换界面,跑马灯继续,而不是重新开始
-(void)paomaAniamtion:(CGFloat)count{
//判断动画实例存不存在,存在继续,不存在即创建
if(_pmAniamtion==nil){
_pmAniamtion=[CABasicAnimationanimation];
_pmAniamtion.keyPath=@"transform.translation.x";
CGFloatW=CGRectGetWidth(_paomaLabel.bounds);
_pmAniamtion.fromValue=@(W);
_pmAniamtion.toValue=@(-W);
_pmAniamtion.duration=_aniTime;
_pmAniamtion.repeatCount=count;
_pmAniamtion.removedOnCompletion=NO;//动画结束不移除
_pmAniamtion.fillMode=kCAFillModeForwards;//动画结束会保持结束的状态
_pmAniamtion.delegate=self;//设置代理
[_paomaLabel.layeraddAnimation:_pmAniamtionforKey:@"paoMaDeng"];
}else{
_pmAniamtion.repeatCount=count;
}
}
5.切换界面,暂停、恢复动画
#pragmamark--界面出现、消失,创建、恢复、暂停动画
-(void)viewWillAppear:(BOOL)animated{
[_paomaViewshowPaomaView:self.view];
[_paomaViewresumeAnimation];
}
-(void)viewWillDisappear:(BOOL)animated{
[_paomaViewpauseAniamtion];
}
话不多说,github见代码
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持毛票票。