用Python编写一个简单的俄罗斯方块游戏的教程
俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。
排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。
附源码:
fromTkinterimport* fromtkMessageBoximport* importrandom importtime #俄罗斯方块界面的高度 HEIGHT=18 #俄罗斯方块界面的宽度 WIDTH=10 ACTIVE=1 PASSIVE=0 TRUE=1 FALSE=0 root=Tk();root.title('Russia') classApp(Frame): def__init__(self,master): Frame.__init__(self) master.bind('<Up>',self.Up) master.bind('<Left>',self.Left) master.bind('<Right>',self.Right) master.bind('<Down>',self.Down) #master.bind('<Down>',self.Space) master.bind('<space>',self.Space) master.bind('<Control-Shift-Key-F12>',self.Play) master.bind('<Key-F6>',self.Pause) self.backg="#%02x%02x%02x"%(120,150,30) self.frontg="#%02x%02x%02x"%(40,120,150) self.nextg="#%02x%02x%02x"%(150,100,100) self.flashg="#%02x%02x%02x"%(210,130,100) self.LineDisplay=Label(master,text='Lines:',bg='black',fg='red') self.Line=Label(master,text='0',bg='black',fg='red') self.ScoreDisplay=Label(master,text='Score:',bg='black',fg='red') self.Score=Label(master,text='0',bg='black',fg='red') #Displaytime self.SpendTimeDisplay=Label(master,text='Time:',bg='black',fg='red') self.SpendTime=Label(master,text='0.0',bg='black',fg='red') self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2) self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3) self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2) self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3) #Displaytime self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2) self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3) self.TotalTime=0.0 self.TotalLine=0;self.TotalScore=0 #Gameover self.isgameover=FALSE #Pause self.isPause=FALSE #Start self.isStart=FALSE self.NextList=[];self.NextRowList=[] r=0;c=0 forkinrange(4*4): LN=Label(master,text='',bg=str(self.nextg),fg='white',relief=FLAT,bd=4) LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W) self.NextRowList.append(LN) c=c+1 ifc>=4: r=r+1;c=0 self.NextList.append(self.NextRowList) self.NextRowList=[] self.BlockList=[];self.LabelList=[] self.BlockRowList=[];self.LabelRowList=[] row=0;col=0 foriinrange(HEIGHT*WIDTH): L=Label(master,text='',bg=str(self.backg),fg='white',relief=FLAT,bd=4) L.grid(row=row,column=col,sticky=N+E+S+W) L.row=row;L.col=col;L.isactive=PASSIVE self.BlockRowList.append(0);self.LabelRowList.append(L) col=col+1 ifcol>=WIDTH: row=row+1;col=0 self.BlockList.append(self.BlockRowList) self.LabelList.append(self.LabelRowList) self.BlockRowList=[];self.LabelRowList=[] #file fw=open('text.txt','a') fw.close() hasHead=FALSE f=open('text.txt','r') iff.read(5)=='score': hasHead=TRUE f.close() self.file=open('text.txt','r+a') ifhasHead==FALSE: self.file.write('scorelinetimescorePtimelinePtimescorePlinedate/n') self.file.flush() self.time=1000 self.OnTimer() def__del__(self): #self.file.close() pass defPause(self,event): self.isPause=1-self.isPause defUp(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE xtotal=0;ytotal=0;count=0 foriinrange(HEIGHT): forjinrange(WIDTH): ifLL[i][j].isactive==ACTIVE: xtotal=xtotal+i;ytotal=ytotal+j;count=count+1 SourceList=[];DestList=[] foriinrange(HEIGHT): forjinrange(WIDTH): ifLL[i][j].isactive==ACTIVE: x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal)/count xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count x=x0-j;y=y0+i ifxr>=count/2:x=x+1 ifyr>=count/2:y=y+1 SourceList.append([i,j]);DestList.append([x,y]) ifx<0orx>=HEIGHTory<0ory>=WIDTH:Moveable=FALSE ifx>=0andx<HEIGHTandy>=0andy<WIDTHandBL[x][y]==1andLL[x][y].isactive==PASSIVE:Moveable=FALSE ifMoveable==TRUE: foriinrange(len(SourceList)): self.Empty(SourceList[i][0],SourceList[i][1]) foriinrange(len(DestList)): self.Fill(DestList[i][0],DestList[i][1]) defLeft(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE foriinrange(HEIGHT): forjinrange(WIDTH): ifLL[i][j].isactive==ACTIVEandj-1<0:Moveable=FALSE ifLL[i][j].isactive==ACTIVEandj-1>=0andBL[i][j-1]==1andLL[i][j-1].isactive==PASSIVE:Moveable=FALSE ifMoveable==TRUE: foriinrange(HEIGHT): forjinrange(WIDTH): ifj-1>=0andLL[i][j].isactive==ACTIVEandBL[i][j-1]==0: self.Fill(i,j-1);self.Empty(i,j) defRight(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE foriinrange(HEIGHT): forjinrange(WIDTH): ifLL[i][j].isactive==ACTIVEandj+1>=WIDTH:Moveable=FALSE ifLL[i][j].isactive==ACTIVEandj+1<WIDTHandBL[i][j+1]==1andLL[i][j+1].isactive==PASSIVE:Moveable=FALSE ifMoveable==TRUE: foriinrange(HEIGHT-1,-1,-1): forjinrange(WIDTH-1,-1,-1): ifj+1<WIDTHandLL[i][j].isactive==ACTIVEandBL[i][j+1]==0: self.Fill(i,j+1);self.Empty(i,j) defSpace(self,event): while1: ifself.Down(0)==FALSE:break defOnTimer(self): ifself.isStart==TRUEandself.isPause==FALSE: self.TotalTime=self.TotalTime+float(self.time)/1000 self.SpendTime.config(text=str(self.TotalTime)) ifself.isPause==FALSE: self.Down(0) ifself.TotalScore>=1000:self.time=900 ifself.TotalScore>=2000:self.time=750 ifself.TotalScore>=3000:self.time=600 ifself.TotalScore>=4000:self.time=400 self.after(self.time,self.OnTimer) defDown(self,event): BL=self.BlockList;LL=self.LabelList Moveable=TRUE foriinrange(HEIGHT): forjinrange(WIDTH): ifLL[i][j].isactive==ACTIVEandi+1>=HEIGHT:Moveable=FALSE ifLL[i][j].isactive==ACTIVEandi+1<HEIGHTandBL[i+1][j]==1andLL[i+1][j].isactive==PASSIVE:Moveable=FALSE ifMoveable==TRUE: foriinrange(HEIGHT-1,-1,-1): forjinrange(WIDTH-1,-1,-1): ifi+1<HEIGHTandLL[i][j].isactive==ACTIVEandBL[i+1][j]==0: self.Fill(i+1,j);self.Empty(i,j) ifMoveable==FALSE: foriinrange(HEIGHT): forjinrange(WIDTH): LL[i][j].isactive=PASSIVE self.JudgeLineFill() self.Start() ifself.isgameover==TRUE:showinfo('T_T','Thegameisover!');self.Distroy();returnFALSE foriinrange(4): forjinrange(4): self.NextEmpty(i,j) self.Rnd() returnMoveable defJudgeLineFill(self): BL=self.BlockList;LL=self.LabelList count=0;LineList=[] foriinrange(WIDTH):LineList.append(1) #displayflash foriinrange(HEIGHT): ifBL[i]==LineList: count=count+1 forkinrange(WIDTH): LL[i][k].config(bg=str(self.flashg)) LL[i][k].update() ifcount!=0:self.after(100) #deleteblock foriinrange(HEIGHT): ifBL[i]==LineList: #count=count+1 forjinrange(i,0,-1): forkinrange(WIDTH): BL[j][k]=BL[j-1][k] LL[j][k]['relief']=LL[j-1][k].cget('relief') LL[j][k]['bg']=LL[j-1][k].cget('bg') forlinrange(WIDTH): BL[0][l]=0 LL[0][l].config(relief=FLAT,bg=str(self.backg)) self.TotalLine=self.TotalLine+count ifcount==1:self.TotalScore=self.TotalScore+1*WIDTH ifcount==2:self.TotalScore=self.TotalScore+3*WIDTH ifcount==3:self.TotalScore=self.TotalScore+6*WIDTH ifcount==4:self.TotalScore=self.TotalScore+10*WIDTH self.Line.config(text=str(self.TotalLine)) self.Score.config(text=str(self.TotalScore)) defFill(self,i,j): ifj<0:return ifself.BlockList[i][j]==1:self.isgameover=TRUE self.BlockList[i][j]=1 self.LabelList[i][j].isactive=ACTIVE self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg)) defEmpty(self,i,j): self.BlockList[i][j]=0 self.LabelList[i][j].isactive=PASSIVE self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg)) defPlay(self,event): showinfo('MadeinChina','^_</font></p> <p><spanmce_name="em"style="font-style:italic;"class="Apple-style-span"mce_style="font-style:italic;"><spanstyle="font-size:small;"id=""mce_style="font-size:small;"><br></span></span></p> <p><spanmce_name="em"style="font-style:italic;"class="Apple-style-span"mce_style="font-style:italic;"><spanstyle="font-size:small;"id=""mce_style="font-size:small;"></span></span></p> <p><br></p>) defNextFill(self,i,j): self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg)) defNextEmpty(self,i,j): self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg)) defDistroy(self): #save ifself.TotalScore!=0: savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n'%(self.TotalScore,self.TotalLine,self.TotalTime ,self.TotalScore/self.TotalTime ,self.TotalLine/self.TotalTime ,float(self.TotalScore)/self.TotalLine ,time.strftime('%Y-%m-%d%H:%M:%S',time.localtime())) self.file.seek(0,2) self.file.write(savestr) self.file.flush() foriinrange(HEIGHT): forjinrange(WIDTH): self.Empty(i,j) self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0 self.Line.config(text=str(self.TotalLine)) self.Score.config(text=str(self.TotalScore)) self.SpendTime.config(text=str(self.TotalTime)) self.isgameover=FALSE self.isStart=FALSE self.time=1000 foriinrange(4): forjinrange(4): self.NextEmpty(i,j) defStart(self): ifself.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1) ifself.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) ifself.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) ifself.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) ifself.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) ifself.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) ifself.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) self.isStart=TRUE defRnd(self): self.x=random.randint(1,7) ifself.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3) ifself.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2) ifself.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) ifself.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) ifself.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) ifself.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3) ifself.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2) defRndFirst(self): self.x=random.randint(1,7) defShow(self): self.file.seek(0) strHeadLine=self.file.readline() dictLine={} strTotalLine='' forOneLineinself.file.readlines(): temp=int(OneLine[:5]) dictLine[temp]=OneLine list=sorted(dictLine.items(),key=lambdad:d[0]) ii=0 foronerecordinreversed(list): ii=ii+1 ifii<11: strTotalLine+=onerecord[1] showinfo('Ranking',strHeadLine+strTotalLine) defStart(): app.RndFirst();app.Start();app.Rnd() defEnd(): app.Distroy() defSet(): pass defShow(): app.Show() mainmenu=Menu(root) root['menu']=mainmenu gamemenu=Menu(mainmenu) mainmenu.add_cascade(label='game',menu=gamemenu) gamemenu.add_command(label='start',command=Start) gamemenu.add_command(label='end',command=End) gamemenu.add_separator() gamemenu.add_command(label='exit',command=root.quit) setmenu=Menu(mainmenu) mainmenu.add_cascade(label='set',menu=setmenu) setmenu.add_command(label='set',command=Set) showmenu=Menu(mainmenu) mainmenu.add_cascade(label='show',menu=showmenu) showmenu.add_command(label='show',command=Show) app=App(root) root.mainloop()