JavaScript制作简易的微信打飞机
简单的用JavaScript模拟微信打飞机,部分功能还不完善,刚开始写,还有很多不足,还望大家多多指出。
<!DOCTYPEHTMLPUBLIC"-//W3C//DTDHTML4.01Transitional//EN""http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title></title>
<metahttp-equiv="content"content="text/html"charset="utf-8"/>
<styletype="text/css">
*{
margin:0;
padding:0;
}
#contentdiv{
position:absolute;
left:500px;
}
#startdiv{
width:320px;
height:568px;
background-image:url(../image/开始背景.png);
}
button{
outline:none;
}
#startdivbutton{
position:absolute;
top:500px;
left:82px;
width:150px;
height:30px;
border:1pxsolidblack;
border-radius:30px;
background-color:#c4c9ca;
}
#maindiv{
width:320px;
height:568px;
background-image:url(../image/background_1.png);
display:none;
}
#maindivimg{
position:absolute;
z-index:1;
}
#scorediv{
font-size:16px;
font-weight:bold;
position:absolute;
top:10px;
left:10px;
display:none;
}
#scorediv{
font-size:18px;
font-weight:bold;
}
#suspenddiv{
position:absolute;
top:210px;
left:82px;
display:none;
z-index:2;
}
#suspenddivbutton{
width:150px;
height:30px;
margin-bottom:20px;
border:1pxsolidblack;
border-radius:30px;
background-color:#c4c9ca;
}
#enddiv{
position:absolute;
top:210px;
left:75px;
border:1pxsolidgray;
border-radius:5px;
text-align:center;
background-color:#d7ddde;
display:none;
z-index:2;
}
.plantext{
width:160px;
height:30px;
line-height:30px;
font-size:16px;
font-weight:bold;
}
#planscore{
width:160px;
height:80px;
line-height:80px;
border-top:1pxsolidgray;
border-bottom:1pxsolidgray;
font-size:16px;
font-weight:bold;
}
#enddivdiv{
width:160px;
height:50px;
}
#enddivdivbutton{
margin-top:10px;
width:90px;
height:30px;
border:1pxsolidgray;
border-radius:30px;
}
</style>
</head>
<body>
<divid="contentdiv">
<divid="startdiv">
<buttononclick="begin()">开始游戏</button>
</div>
<divid="maindiv">
<divid="scorediv">
<label>分数:</label>
<labelid="label">0</label>
</div>
<divid="suspenddiv">
<button>继续</button><br/>
<button>重新开始</button><br/>
<button>回到主页</button>
</div>
<divid="enddiv">
<pclass="plantext">飞机大战分数</p>
<pid="planscore">0</p>
<div><buttononclick="jixu()">继续</button></div>
</div>
</div>
</div>
<scripttype="text/javascript">
//获得主界面
varmainDiv=document.getElementById("maindiv");
//获得开始界面
varstartdiv=document.getElementById("startdiv");
//获得游戏中分数显示界面
varscorediv=document.getElementById("scorediv");
//获得分数界面
varscorelabel=document.getElementById("label");
//获得暂停界面
varsuspenddiv=document.getElementById("suspenddiv");
//获得游戏结束界面
varenddiv=document.getElementById("enddiv");
//获得游戏结束后分数统计界面
varplanscore=document.getElementById("planscore");
//初始化分数
varscores=0;
/*
创建飞机类
*/
functionplan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
this.planX=X;
this.planY=Y;
this.imagenode=null;
this.planhp=hp;
this.planscore=score;
this.plansizeX=sizeX;
this.plansizeY=sizeY;
this.planboomimage=boomimage;
this.planisdie=false;
this.plandietimes=0;
this.plandietime=dietime;
this.plansudu=sudu;
//行为
/*
移动行为
*/
this.planmove=function(){
if(scores<=50000){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+"px";
}
elseif(scores>50000&&scores<=100000){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+1+"px";
}
elseif(scores>100000&&scores<=150000){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+2+"px";
}
elseif(scores>150000&&scores<=200000){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+3+"px";
}
elseif(scores>200000&&scores<=300000){
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+4+"px";
}
else{
this.imagenode.style.top=this.imagenode.offsetTop+this.plansudu+5+"px";
}
}
this.init=function(){
this.imagenode=document.createElement("img");
this.imagenode.style.left=this.planX+"px";
this.imagenode.style.top=this.planY+"px";
this.imagenode.src=imagesrc;
mainDiv.appendChild(this.imagenode);
}
this.init();
}
/*
创建子弹类
*/
functionbullet(X,Y,sizeX,sizeY,imagesrc){
this.bulletX=X;
this.bulletY=Y;
this.bulletimage=null;
this.bulletattach=1;
this.bulletsizeX=sizeX;
this.bulletsizeY=sizeY;
//行为
/*
移动行为
*/
this.bulletmove=function(){
this.bulletimage.style.top=this.bulletimage.offsetTop-20+"px";
}
this.init=function(){
this.bulletimage=document.createElement("img");
this.bulletimage.style.left=this.bulletX+"px";
this.bulletimage.style.top=this.bulletY+"px";
this.bulletimage.src=imagesrc;
mainDiv.appendChild(this.bulletimage);
}
this.init();
}
/*
创建单行子弹类
*/
functionoddbullet(X,Y){
bullet.call(this,X,Y,6,14,"../image/bullet1.png");
}
/*
创建敌机类
*/
functionenemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
plan.call(this,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);
}
//产生min到max之间的随机数
functionrandom(min,max){
returnMath.floor(min+Math.random()*(max-min));
}
/*
创建本方飞机类
*/
functionourplan(X,Y){
varimagesrc="../image/我的飞机.gif";
plan.call(this,1,X,Y,66,80,0,660,0,"../image/本方飞机爆炸.gif",imagesrc);
this.imagenode.setAttribute('id','ourplan');
}
/*
创建本方飞机
*/
varselfplan=newourplan(120,485);
//移动事件
varourPlan=document.getElementById('ourplan');
varyidong=function(){
varoevent=window.event||arguments[0];
varchufa=oevent.srcElement||oevent.target;
varselfplanX=oevent.clientX-500;
varselfplanY=oevent.clientY;
ourPlan.style.left=selfplanX-selfplan.plansizeX/2+"px";
ourPlan.style.top=selfplanY-selfplan.plansizeY/2+"px";
//document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px";
//document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px";
}
/*
暂停事件
*/
varnumber=0;
varzanting=function(){
if(number==0){
suspenddiv.style.display="block";
if(document.removeEventListener){
mainDiv.removeEventListener("mousemove",yidong,true);
bodyobj.removeEventListener("mousemove",bianjie,true);
}
elseif(document.detachEvent){
mainDiv.detachEvent("onmousemove",yidong);
bodyobj.detachEvent("onmousemove",bianjie);
}
clearInterval(set);
number=1;
}
else{
suspenddiv.style.display="none";
if(document.addEventListener){
mainDiv.addEventListener("mousemove",yidong,true);
bodyobj.addEventListener("mousemove",bianjie,true);
}
elseif(document.attachEvent){
mainDiv.attachEvent("onmousemove",yidong);
bodyobj.attachEvent("onmousemove",bianjie);
}
set=setInterval(start,20);
number=0;
}
}
//判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
varbianjie=function(){
varoevent=window.event||arguments[0];
varbodyobjX=oevent.clientX;
varbodyobjY=oevent.clientY;
if(bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){
if(document.removeEventListener){
mainDiv.removeEventListener("mousemove",yidong,true);
}
elseif(document.detachEvent){
mainDiv.detachEvent("onmousemove",yidong);
}
}
else{
if(document.addEventListener){
mainDiv.addEventListener("mousemove",yidong,true);
}
elseif(document.attachEvent){
mainDiv.attachEvent("nomousemove",yidong);
}
}
}
//暂停界面重新开始事件
//functionchongxinkaishi(){
//location.reload(true);
//startdiv.style.display="none";
//maindiv.style.display="block";
//}
varbodyobj=document.getElementsByTagName("body")[0];
if(document.addEventListener){
//为本方飞机添加移动和暂停
mainDiv.addEventListener("mousemove",yidong,true);
//为本方飞机添加暂停事件
selfplan.imagenode.addEventListener("click",zanting,true);
//为body添加判断本方飞机移出边界事件
bodyobj.addEventListener("mousemove",bianjie,true);
//为暂停界面的继续按钮添加暂停事件
suspenddiv.getElementsByTagName("button")[0].addEventListener("click",zanting,true);
//suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true);
//为暂停界面的返回主页按钮添加事件
suspenddiv.getElementsByTagName("button")[2].addEventListener("click",jixu,true);
}
elseif(document.attachEvent){
//为本方飞机添加移动
mainDiv.attachEvent("onmousemove",yidong);
//为本方飞机添加暂停事件
selfplan.imagenode.attachEvent("onclick",zanting);
//为body添加判断本方飞机移出边界事件
bodyobj.attachEvent("onmousemove",bianjie);
//为暂停界面的继续按钮添加暂停事件
suspenddiv.getElementsByTagName("button")[0].attachEvent("onclick",zanting);
//suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true);
//为暂停界面的返回主页按钮添加事件
suspenddiv.getElementsByTagName("button")[2].attachEvent("click",jixu,true);
}
//初始化隐藏本方飞机
selfplan.imagenode.style.display="none";
/*
敌机对象数组
*/
varenemys=[];
/*
子弹对象数组
*/
varbullets=[];
varmark=0;
varmark1=0;
varbackgroundPositionY=0;
/*
开始函数
*/
functionstart(){
mainDiv.style.backgroundPositionY=backgroundPositionY+"px";
backgroundPositionY+=0.5;
if(backgroundPositionY==568){
backgroundPositionY=0;
}
mark++;
/*
创建敌方飞机
*/
if(mark==20){
mark1++;
//中飞机
if(mark1%5==0){
enemys.push(newenemy(6,25,274,46,60,5000,360,random(1,3),"../image/中飞机爆炸.gif","../image/enemy3_fly_1.png"));
}
//大飞机
if(mark1==20){
enemys.push(newenemy(12,57,210,110,164,30000,540,1,"../image/大飞机爆炸.gif","../image/enemy2_fly_1.png"));
mark1=0;
}
//小飞机
else{
enemys.push(newenemy(1,19,286,34,24,1000,360,random(1,4),"../image/小飞机爆炸.gif","../image/enemy1_fly_1.png"));
}
mark=0;
}
/*
移动敌方飞机
*/
varenemyslen=enemys.length;
for(vari=0;i<enemyslen;i++){
if(enemys[i].planisdie!=true){
enemys[i].planmove();
}
/*
如果敌机超出边界,删除敌机
*/
if(enemys[i].imagenode.offsetTop>568){
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i,1);
enemyslen--;
}
//当敌机死亡标记为true时,经过一段时间后清除敌机
if(enemys[i].planisdie==true){
enemys[i].plandietimes+=20;
if(enemys[i].plandietimes==enemys[i].plandietime){
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i,1);
enemyslen--;
}
}
}
/*
创建子弹
*/
if(mark%5==0){
bullets.push(newoddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10));
}
/*
移动子弹
*/
varbulletslen=bullets.length;
for(vari=0;i<bulletslen;i++){
bullets[i].bulletmove();
/*
如果子弹超出边界,删除子弹
*/
if(bullets[i].bulletimage.offsetTop<0){
mainDiv.removeChild(bullets[i].bulletimage);
bullets.splice(i,1);
bulletslen--;
}
}
/*
碰撞判断
*/
for(vark=0;k<bulletslen;k++){
for(varj=0;j<enemyslen;j++){
//判断碰撞本方飞机
if(enemys[j].planisdie==false){
if(enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){
if(enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){
//碰撞本方飞机,游戏结束,统计分数
selfplan.imagenode.src="../image/本方飞机爆炸.gif";
enddiv.style.display="block";
planscore.innerHTML=scores;
if(document.removeEventListener){
mainDiv.removeEventListener("mousemove",yidong,true);
bodyobj.removeEventListener("mousemove",bianjie,true);
}
elseif(document.detachEvent){
mainDiv.detachEvent("onmousemove",yidong);
bodyobj.removeEventListener("mousemove",bianjie,true);
}
clearInterval(set);
}
}
//判断子弹与敌机碰撞
if((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX)){
if(bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop){
//敌机血量减子弹攻击力
enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach;
//敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分
if(enemys[j].planhp==0){
scores=scores+enemys[j].planscore;
scorelabel.innerHTML=scores;
enemys[j].imagenode.src=enemys[j].planboomimage;
enemys[j].planisdie=true;
}
//删除子弹
mainDiv.removeChild(bullets[k].bulletimage);
bullets.splice(k,1);
bulletslen--;
break;
}
}
}
}
}
}
/*
开始游戏按钮点击事件
*/
varset;
functionbegin(){
startdiv.style.display="none";
mainDiv.style.display="block";
selfplan.imagenode.style.display="block";
scorediv.style.display="block";
/*
调用开始函数
*/
set=setInterval(start,20);
}
//游戏结束后点击继续按钮事件
functionjixu(){
location.reload(true);
}
</script>
</body>
</html>
以上所述就是本文的全部内容了,希望大家能够喜欢。